![Unreal Directive on Twitter: "#UETips #6 - Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very useful -- especially Unreal Directive on Twitter: "#UETips #6 - Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very useful -- especially](https://pbs.twimg.com/media/FIITQKuVUAAx2_X.jpg)
Unreal Directive on Twitter: "#UETips #6 - Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very useful -- especially
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How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX
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Unreal Engine 5 - Opacity Mask isn't working properly. Am I doing something wrong, or is this a bug? : r/unrealengine
![Unreal Directive on Twitter: "#UETips #6 - Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very useful -- especially Unreal Directive on Twitter: "#UETips #6 - Utilize the ShadowPassSwitch material function to allow the usage of an alternative mask for the materials casted shadow. This node is very useful -- especially](https://pbs.twimg.com/media/FIITQKvVEAAI1h0.jpg)