Sekamelica | @sekamelica@mastodon.gamedev.place on Twitter: "I did a bit of #procedural generation with #Unity for my first time recently, and it was very fun ! I've implemented both a Game Of Life (
GitHub - Porocyonak/UNITY-Cellular-Automata: Functional example of Cellular Automata for working with procedural generation (cave generation) in Unity
![Checkerboard-like Random Levels Example Project (Unity 2021.1.5f1) - codepixie's Ko-fi Shop - Ko-fi ❤️ Where creators get support from fans through donations, memberships, shop sales and more! The original 'Buy Me a Checkerboard-like Random Levels Example Project (Unity 2021.1.5f1) - codepixie's Ko-fi Shop - Ko-fi ❤️ Where creators get support from fans through donations, memberships, shop sales and more! The original 'Buy Me a](https://storage.ko-fi.com/cdn/useruploads/post/a09044f2-137e-4e3c-b6ba-5ec0eada1775_cellularautomataexampleproject.png)
Checkerboard-like Random Levels Example Project (Unity 2021.1.5f1) - codepixie's Ko-fi Shop - Ko-fi ❤️ Where creators get support from fans through donations, memberships, shop sales and more! The original 'Buy Me a
![I made a simple Minecraft clone in Unity to go on illager raids. Tried to procedurally generate 3D worlds using cellular automata, but not sure it's possible. Ended up using perlin noise. : I made a simple Minecraft clone in Unity to go on illager raids. Tried to procedurally generate 3D worlds using cellular automata, but not sure it's possible. Ended up using perlin noise. :](https://external-preview.redd.it/JZHQb6BXabHFgp3E18SAbPhQuq-lTsKIHcjVPe8KpVc.png?format=pjpg&auto=webp&s=1cc887ab31c39c77e5d53ec0e7cc11d96ae4b364)